Project Description

eSports are a rapidly growing industry, and thus, there is a lot of attention drawn to it lately. One hot button issue is cheating. As with other more traditional sports, doping is also present in eSports, however with the sport moving onto electronic devices comes a new way – cheating using digital programs aimed to give the player an unfair advantage. In my project I have researched the various cheating methods, and created various solutions to detect and prevent players from using such things to their advantage.